كتاب PHOTOSHOP FOR GAMESمكتبة تحميل الكتب مجانا

كتاب PHOTOSHOP FOR GAMES

عمل اسم متحرك بــPhotoshop Creating Art for Console , Mobile , and Social Games SHAWN NELSON CONTENTS Introduction .............................................................. vi CHAPTER 1: Getting Started......................................... 1 Photoshop, the Early Years ..................................................2 Artists and Photoshop ......................................................4 Learning the Game Lingo ..................................................6 Setting Up a Game Asset Workstation ......................................10 Organizing and Archiving Your Art ..........................................12 Chapter Wrap-up .........................................................18 CHAPTER 2: Pipelines for Games....................................19 It Starts with an Idea ...................................................... 20 Exercise 1: Concept Drawing .............................................. 22 Making Storyboards .......................................................34 Exercise 2: Storyboard Exercise ........................................... 38 Creating Animatics ....................................................... 46 Exercise 3: Animatics Exercise ............................................ 48 Creating a User Interface ................................................. 54 Exercise 4: Producing Wireframes ......................................... 56 Exercise 5: Finalizing the UI and Cover Art ................................. 60 Chapter 2 Wrap-Up .......................................................75 CHAPTER 3: Game Asset Creation for Social Media ...................77 What Is Social Media, and Who Makes It?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78 The Pipeline for Creating Social Game Content ............................. 80 Art for Websites .......................................................... 89 Exercise 6: Creating a Casino Game Skin ...................................91 Start Decorating .........................................................110 Back to the Spinner Window .............................................. 117 One Last Pass ...........................................................125 Chapter 3 Wrap-Up ......................................................126 CHAPTER 4: Creating a Mobile Game...............................127 Is That a Game on My Phone? .............................................128 The Pipeline for Making Mobile Games ....................................128 Exercise 7: Creating Assets for a Mobile Robot Shooter ...................... 131 Creating Levels ..........................................................140 CONTENTS v Making Props, Pickups, and Other Stuff Lying Around .......................160 Exercise 8: Creating Prop Designs and Textures ............................162 Creating a Crate Texture Map .............................................168 Creating FX for the Mobile Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 Exercise 9: Creating a 2D Sprite-Based Effect ..............................173 Chapter 4 Wrap-Up ......................................................176 CHAPTER 5: Creating Console Game Assets ........................177 The Console Game Team .................................................178 The Console Production Game Pipeline ....................................179 Exercise 10: Creating a 3D Turnaround Modeling Template Sketch ...........181 Exercise 11: Modifying a Normal Map .......................................190 Exercise 12: Creating a Texture Map from an Exported UV Template ..........192 Exercise 13: Creating a Specular Map ..................................... 207 Exercise 14 Creating Animated Texture Maps ...............................210 Creating Marketing Materials ..............................................216 Exercise 15: Creating a Perfect Screenshot .................................217 Chapter Wrap-Up .......................................................220 CHAPTER 6: Tips and Tricks for Photoshop .........................221 Understanding Photoshop Brushes .......................................222 Exercise 16: Creating a Brush from an Image ............................... 227 The Batch and the Image Processors .....................................230 Exercise 17: Modifying a Group of Files Using a Custom Action .............. 232 Working with 3D in 2D ................................................... 234 Exercise 18: Creating a 3D Object for a Scene with a 2D Background ........236 Exercise 19: Creating and Manipulating 3D Text on a 2D Background ........ 240 The Histogram, Levels, and Curves: A Graph to Adventure .................. 246 Secret “Insider” Functions ............................................... 253 Chapter Wrap-Up .......................................................260 CHAPTER 7: How to Promote Yourself Using Photoshop..............261 Your Resume ........................................................... 262 Your Reel ............................................................... 262 Exercise 20: Creating Text Overlays for Your Reel .......................... 263 Exercise 21: Your Portfolio ...............................................268 Exercise 22: Portfolio Wireframes ......................................... 270 Finalizing the Look of Your Website Portfolio .............................. 275 Exercise 23: Creating Assets for Your Website Portfolio .................... 275 Exercise 24: Separating Your Layers Into Individual PNG Files ...............285 Exercise 25: The Slice Tool and How to Make a Quickie Website ............ 287 Chapter Wrap-Up .......................................................290 Index ...................................................................291
-
من كتب فوتوشوب كتب التصميم - مكتبة .

وصف الكتاب :

عمل اسم متحرك بــPhotoshop
Creating Art for
Console
,
Mobile
, and
Social Games
SHAWN NELSON

CONTENTS
Introduction .............................................................. vi
CHAPTER 1:
Getting Started......................................... 1
Photoshop, the Early Years
..................................................2
Artists and Photoshop ......................................................4
Learning the Game Lingo ..................................................6
Setting Up a Game Asset Workstation ......................................10
Organizing and Archiving Your Art ..........................................12
Chapter Wrap-up .........................................................18
CHAPTER 2:
Pipelines for Games....................................19
It Starts with an Idea ...................................................... 20
Exercise 1: Concept Drawing .............................................. 22
Making Storyboards .......................................................34
Exercise 2: Storyboard Exercise ........................................... 38
Creating Animatics ....................................................... 46
Exercise 3: Animatics Exercise ............................................ 48
Creating a User Interface ................................................. 54
Exercise 4: Producing Wireframes ......................................... 56
Exercise 5: Finalizing the UI and Cover Art ................................. 60
Chapter 2 Wrap-Up .......................................................75
CHAPTER 3:
Game Asset Creation for Social Media ...................77
What Is Social Media, and Who Makes It?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
The Pipeline for Creating Social Game Content ............................. 80
Art for Websites .......................................................... 89
Exercise 6: Creating a Casino Game Skin ...................................91
Start Decorating .........................................................110
Back to the Spinner Window
.............................................. 117
One Last Pass ...........................................................125
Chapter 3 Wrap-Up ......................................................126
CHAPTER 4:
Creating a Mobile Game...............................127
Is That a Game on My Phone? .............................................128
The Pipeline for Making Mobile Games ....................................128
Exercise 7: Creating Assets for a Mobile Robot Shooter ...................... 131
Creating Levels ..........................................................140
CONTENTS
v
Making Props, Pickups, and Other Stuff Lying Around .......................160
Exercise 8: Creating Prop Designs and Textures ............................162
Creating a Crate Texture Map .............................................168
Creating FX for the Mobile Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Exercise 9: Creating a 2D Sprite-Based Effect ..............................173
Chapter 4 Wrap-Up ......................................................176
CHAPTER 5:
Creating Console Game Assets ........................177
The Console Game Team .................................................178
The Console Production Game Pipeline
....................................179
Exercise 10: Creating a 3D Turnaround Modeling Template Sketch ...........181
Exercise 11: Modifying a Normal Map .......................................190
Exercise 12: Creating a Texture Map from an Exported UV Template ..........192
Exercise 13: Creating a Specular Map ..................................... 207
Exercise 14 Creating Animated Texture Maps ...............................210
Creating Marketing Materials ..............................................216
Exercise 15: Creating a Perfect Screenshot .................................217
Chapter Wrap-Up
.......................................................220
CHAPTER 6:
Tips and Tricks for Photoshop .........................221
Understanding Photoshop Brushes .......................................222
Exercise 16: Creating a Brush from an Image ............................... 227
The Batch and the Image Processors .....................................230
Exercise 17: Modifying a Group of Files Using a Custom Action .............. 232
Working with 3D in 2D ................................................... 234
Exercise 18: Creating a 3D Object for a Scene with a 2D Background ........236
Exercise 19: Creating and Manipulating 3D Text on a 2D Background ........ 240
The Histogram, Levels, and Curves: A Graph to Adventure .................. 246
Secret “Insider” Functions ............................................... 253
Chapter Wrap-Up .......................................................260
CHAPTER 7:
How to Promote Yourself Using Photoshop..............261
Your Resume ........................................................... 262
Your Reel ............................................................... 262
Exercise 20: Creating Text Overlays for Your Reel .......................... 263
Exercise 21: Your Portfolio ...............................................268
Exercise 22: Portfolio Wireframes
......................................... 270
Finalizing the Look of Your Website Portfolio .............................. 275
Exercise 23: Creating Assets for Your Website Portfolio .................... 275
Exercise 24: Separating Your Layers Into Individual PNG Files ...............285
Exercise 25: The Slice Tool and How to Make a Quickie Website ............ 287
Chapter Wrap-Up .......................................................290
Index ...................................................................291



عدد مرات التحميل : 20035 مرّة / مرات.
تم اضافته في : الأحد , 11 مايو 2008م.
حجم الكتاب عند التحميل : 5.8 ميجا بايت .

ولتسجيل ملاحظاتك ورأيك حول الكتاب يمكنك المشاركه في التعليقات من هنا:

CONTENTS
Introduction .............................................................. vi
CHAPTER 1: 
Getting Started......................................... 1
Photoshop, the Early Years 
..................................................2
Artists and Photoshop ......................................................4
Learning the Game Lingo   ..................................................6
Setting Up a Game Asset Workstation ......................................10
Organizing and Archiving Your Art ..........................................12
Chapter Wrap-up .........................................................18
CHAPTER 2: 
Pipelines for Games....................................19
It Starts with an Idea ...................................................... 20
Exercise 1: Concept Drawing .............................................. 22
Making Storyboards .......................................................34
Exercise 2: Storyboard Exercise ........................................... 38
Creating Animatics ....................................................... 46
Exercise 3: Animatics Exercise ............................................ 48
Creating a User Interface ................................................. 54
Exercise 4: Producing Wireframes ......................................... 56
Exercise 5: Finalizing the UI and Cover Art ................................. 60
Chapter 2 Wrap-Up .......................................................75
CHAPTER 3: 
Game Asset Creation for Social Media ...................77
What Is Social Media, and Who Makes It?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
The Pipeline for Creating Social Game Content ............................. 80
Art for Websites .......................................................... 89
Exercise 6: Creating a Casino Game Skin  ...................................91
Start Decorating .........................................................110
Back to the Spinner Window 
.............................................. 117
One Last Pass ...........................................................125
Chapter 3 Wrap-Up ......................................................126
CHAPTER 4: 
Creating a Mobile Game...............................127
Is That a Game on My Phone? .............................................128
The Pipeline for Making Mobile Games ....................................128
Exercise 7: Creating Assets for a Mobile Robot Shooter ...................... 131
Creating Levels ..........................................................140
CONTENTS        
v
Making Props, Pickups, and Other Stuff Lying Around .......................160
Exercise 8: Creating Prop Designs and Textures ............................162
Creating a Crate Texture Map .............................................168
Creating FX for the Mobile Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Exercise 9: Creating a 2D Sprite-Based Effect ..............................173
Chapter 4 Wrap-Up ......................................................176
CHAPTER 5: 
Creating Console Game Assets ........................177
The Console Game Team .................................................178
The Console Production Game Pipeline 
....................................179
Exercise 10: Creating a 3D Turnaround Modeling Template Sketch ...........181
Exercise 11: Modifying a Normal Map .......................................190
Exercise 12: Creating a Texture Map from an Exported UV Template ..........192
Exercise 13: Creating a Specular Map ..................................... 207
Exercise 14 Creating Animated Texture Maps ...............................210
Creating Marketing Materials ..............................................216
Exercise 15: Creating a Perfect Screenshot .................................217
Chapter Wrap-Up  
.......................................................220
CHAPTER 6: 
Tips and Tricks for Photoshop  .........................221
Understanding Photoshop Brushes .......................................222
Exercise 16: Creating a Brush from an Image ............................... 227
The Batch and the Image Processors .....................................230
Exercise 17: Modifying a Group of Files Using a Custom Action .............. 232
Working with 3D in 2D ................................................... 234
Exercise 18: Creating a 3D Object for a Scene with a 2D Background ........236
Exercise 19: Creating and Manipulating 3D Text on a 2D Background ........ 240
The Histogram, Levels, and Curves: A Graph to Adventure .................. 246
Secret “Insider” Functions ............................................... 253
Chapter Wrap-Up .......................................................260
CHAPTER 7: 
How to Promote Yourself Using Photoshop..............261
Your Resume ........................................................... 262
Your Reel ............................................................... 262
Exercise 20: Creating Text Overlays for Your Reel .......................... 263
Exercise 21: Your Portfolio ...............................................268
Exercise 22: Portfolio Wireframes 
......................................... 270
Finalizing the Look of Your Website Portfolio .............................. 275
Exercise 23: Creating Assets for Your Website Portfolio .................... 275
Exercise 24: Separating Your Layers Into Individual PNG Files ...............285
Exercise 25: The Slice Tool and How to Make a Quickie Website ............ 287
Chapter Wrap-Up .......................................................290
Index ...................................................................291


Pdf Make a mobile name by Photoshop
كتاب فوتوشوب cs6 عربي pdf
كتاب تعليم الفوتوشوب باللغة العربية pdf
learn photoshop cc pdf
how to learn photoshop step by step free pdf
learning photoshop step by step
أفضل كتاب لتعليم الفوتوشوب photoshop cs6
photoshop tutorial تحميل برنامج
photoshop tutorials
 



نوع الكتاب : pdf.
اذا اعجبك الكتاب فضلاً اضغط على أعجبني
و يمكنك تحميله من هنا:

تحميل PHOTOSHOP FOR GAMES



كتب اخرى في كتب فوتوشوب

عشر دروس للمبتدئين فقط PDF

قراءة و تحميل كتاب عشر دروس للمبتدئين فقط PDF مجانا

Image Editing with Photoshop PDF

قراءة و تحميل كتاب Image Editing with Photoshop PDF مجانا

مدهش PDF

قراءة و تحميل كتاب مدهش PDF مجانا

تعلم الفوتوشوب من الصفر الى الاحتراف PDF

قراءة و تحميل كتاب تعلم الفوتوشوب من الصفر الى الاحتراف PDF مجانا

دروس مترجمة للمحترفين الجزء الأول PDF

قراءة و تحميل كتاب دروس مترجمة للمحترفين الجزء الأول PDF مجانا

كيفية تعديل وتنظيف و تحسين الصور في الفوتوشوب PDF

قراءة و تحميل كتاب كيفية تعديل وتنظيف و تحسين الصور في الفوتوشوب PDF مجانا

كتابة الارقام بألغة العربية في برنامج الفوتوشوب PDF

قراءة و تحميل كتاب كتابة الارقام بألغة العربية في برنامج الفوتوشوب PDF مجانا

كتاب يشرح الكتابة بأليزر بواسطة الفوتوشوب - بألتفصيل PDF

قراءة و تحميل كتاب كتاب يشرح الكتابة بأليزر بواسطة الفوتوشوب - بألتفصيل PDF مجانا

عرض كل ..
اقرأ المزيد في مكتبة كتب تقنية , اقرأ المزيد في مكتبة كتب إسلامية , اقرأ المزيد في مكتبة كتب الهندسة و التكنولوجيا , اقرأ المزيد في مكتبة كتب التنمية البشرية , اقرأ المزيد في مكتبة الكتب التعليمية , اقرأ المزيد في مكتبة القصص و الروايات و المجلات , اقرأ المزيد في مكتبة كتب التاريخ , اقرأ المزيد في مكتبة كتب الأطفال قصص و مجلات , اقرأ المزيد في مكتبة كتب تعلم اللغات , اقرأ المزيد في مكتبة الكتب و الموسوعات العامة , اقرأ المزيد في مكتبة كتب الطب , اقرأ المزيد في مكتبة كتب الأدب , اقرأ المزيد في مكتبة كتب الروايات الأجنبية والعالمية , اقرأ المزيد في مكتبة كتب علوم سياسية و قانونية , اقرأ المزيد في مكتبة كتب اللياقة البدنية والصحة العامة , اقرأ المزيد في مكتبة الكتب الغير مصنّفة , اقرأ المزيد في مكتبة كتب الطبخ و الديكور , اقرأ المزيد في مكتبة كتب المعاجم و اللغات , اقرأ المزيد في مكتبة كتب علوم عسكرية و قانون دولي
جميع مكتبات الكتب ..